Mike Majernik from Raven takes us through the Agent Zero helicopter battle
When designing the Agent Zero battle, we knew we wanted to have helicopters involved in some way because we’ve done some cool things with them in the past and it just didn’t seem very badass to have Wolverine in a battle against a guy with a sniper rifle.
Previously, Wolverine only interacted with one helicopter, but this time we wanted even more. This posed a slight challenge as to how we would get Wolverine from helicopter to helicopter. Then we had the idea to take our skydiving mechanic and incorporate it into the mix. So between each of the three helicopter sequences, you would leap off in some fashion and it would transition smoothly to a skydiving moment where you’d have to freefall and aim yourself to make your way to the next helicopter below.
Each of the three helicopter sequences is different. The first one involves the player trying to destroy the chopper while an enemy with a shotgun keeps trying to shoot you off the hood of the helicopter. Basically, you’ll use attacks and dodging to complete the sequence.
The second helicopter shows off our deflection mechanic. You’re near the tail of the helicopter and two Grenadiers lean out of the door and start to shoot grenades at you. You have to attack the tail to cut it off while hitting the block button at the right time to deflect the grenades away from you.
The final helicopter has Agent Zero in it, armed with his rifle. This time it utilizes dodging and attacking. You need to avoid his deadly rifle fire and rapidly tap the attack button to hold your claws up in the helicopter blades and bring down the helicopter.
This is just one example of how we have taken our existing gameplay mechanics and incorporated them into a new and awesome experience.